Welcome to the Developer’s Corner on the WildTangent Blog. Here you’ll learn more about the developers who make the games you love to play! In addition to the juicy details from game developers, we’ve got some insider information on tips and tricks. So, without further ado, I introduce John Newcomer, a newcomer to the WildTangent Blog and our first developer to enter the Developer’s Corner! John is the Director of Game Design at MumboJumbo Games and worked on Midnight Mysteries: Devil on the Mississippi, an awesome new hidden object game on WildTangent.com.
Tell us about yourself and how you got into game development.
I am an industry veteran for over 25 years. I started as a toy inventor and then moved to video games for Williams/Bally/Midway. My computer career began with the classic arcade game, Joust, and over the years migrated to casual coin-op games, then cell phone games and now to casual games for various platforms.
What was your favorite part about creating Midnight Mysteries: Devil on the Mississippi?
I enjoyed researching the history of the characters and the time period. Also, digging up true historical clues that could be embellished into this game’s tall tale. I recommend that every designer have fun finding facts on the internet and wearing out their library card.
If you had any superpower, what would it be and why?
Super Brain Function because I am curious about all knowledge, and I want to experience the by-products of what the brain can do (such as telekinesis). I would also be able to understand any language including my own.
What tips and tricks do you have for WildTangent players who are playing Midnight Mysteries: Devil on the Mississippi?
- Slow down and enjoy the story’s adventure and puzzles. It is not a race and there is no score.
- Pay attention to the dialogue and messages. They give tips about playing the puzzles and insight into the overall story.
- The journal is your friend.
- Combine objects as soon as you get a chance.
What is your favorite level of Midnight Mysteries: Devil on the Mississippi?
The introduction of Hannibal at the beginning of the game is my favorite part. It sets the visual mood, frames the story and develops the game’s pacing. You get some of the driving goals that push the adventure forward. And, you get a couple of fun scares.
Mark Twain’s ghost plays a crucial part in Midnight Mysteries: Devil on the Mississippi. If you could meet the ghost of anyone and go on an adventure with the ghost-form of that person who would it be?
It’s a toss-up between Albert Einstein and someone I am considering for the next Midnight Mystery.